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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 | import { NextResponse } from 'next/server' import { deleteRoom, getRoomById, isRoomCreator, touchRoom, updateRoom, } from '@/lib/arcade/room-manager' import { getRoomMembers } from '@/lib/arcade/room-membership' import { getActivePlayers } from '@/lib/arcade/player-manager' import { withAuth } from '@/lib/auth/withAuth' import { getUserId } from '@/lib/viewer' /** * GET /api/arcade/rooms/:roomId * Get room details including members */ export const GET = withAuth(async (_request, { params }) => { try { const { roomId } = (await params) as { roomId: string } const userId = await getUserId() const room = await getRoomById(roomId) if (!room) { return NextResponse.json({ error: 'Room not found' }, { status: 404 }) } const members = await getRoomMembers(roomId) const canModerate = await isRoomCreator(roomId, userId) // Fetch active players for each member // This creates a map of userId -> Player[] const memberPlayers: Record<string, any[]> = {} for (const member of members) { const activePlayers = await getActivePlayers(member.userId) memberPlayers[member.userId] = activePlayers } // Update room activity when viewing (keeps active rooms fresh) await touchRoom(roomId) // Prepare room data - include displayPassword only for room creator const roomData = canModerate ? room // Creator gets full room data including displayPassword : { ...room, displayPassword: undefined } // Others don't see displayPassword return NextResponse.json({ room: roomData, members, memberPlayers, // Map of userId -> active Player[] for each member canModerate, }) } catch (error) { console.error('Failed to fetch room:', error) return NextResponse.json({ error: 'Failed to fetch room' }, { status: 500 }) } }) /** * PATCH /api/arcade/rooms/:roomId * Update room (creator only) * Body: * - name?: string * - status?: 'lobby' | 'playing' | 'finished' * * Note: For access control (accessMode, password), use PATCH /api/arcade/rooms/:roomId/settings */ export const PATCH = withAuth(async (request, { params }) => { try { const { roomId } = (await params) as { roomId: string } const userId = await getUserId() const body = await request.json() // Check if user is room creator const isCreator = await isRoomCreator(roomId, userId) if (!isCreator) { return NextResponse.json({ error: 'Only room creator can update room' }, { status: 403 }) } // Validate name length if provided if (body.name && body.name.length > 50) { return NextResponse.json({ error: 'Room name too long (max 50 characters)' }, { status: 400 }) } // Validate status if provided if (body.status && !['lobby', 'playing', 'finished'].includes(body.status)) { return NextResponse.json({ error: 'Invalid status' }, { status: 400 }) } const updates: { name?: string status?: 'lobby' | 'playing' | 'finished' } = {} if (body.name !== undefined) updates.name = body.name if (body.status !== undefined) updates.status = body.status const room = await updateRoom(roomId, updates) if (!room) { return NextResponse.json({ error: 'Room not found' }, { status: 404 }) } return NextResponse.json({ room }) } catch (error) { console.error('Failed to update room:', error) return NextResponse.json({ error: 'Failed to update room' }, { status: 500 }) } }) /** * DELETE /api/arcade/rooms/:roomId * Delete room (creator only) */ export const DELETE = withAuth(async (_request, { params }) => { try { const { roomId } = (await params) as { roomId: string } const userId = await getUserId() // Check if user is room creator const isCreator = await isRoomCreator(roomId, userId) if (!isCreator) { return NextResponse.json({ error: 'Only room creator can delete room' }, { status: 403 }) } await deleteRoom(roomId) return NextResponse.json({ success: true }) } catch (error) { console.error('Failed to delete room:', error) return NextResponse.json({ error: 'Failed to delete room' }, { status: 500 }) } }) |